Lee Hunter is an multi-disciplinary artist working with photography, sculpture, and video. Hunter is interested in the built environment, landscape, and perception. Her work has been exhibited at artist run galleries and non-profit art spaces such as Comfort Station, Vox Populi, The Luminary, and The Franklin. She has received support to attend a number of artist in residence programs including Summer Forum, ACRE, The Vermont Studio Center, and I-Park Foundation. Hunter received a BS from Portland State University and a MFA from the San Francisco Art Institute. Hunter lives and works in New York, NY.


I am a multidisciplinary artist working with photography, video, and sculpture. My practice is rooted in a foundation of para-academic research, where the project leads the subject and materials. The overarching themes have included the history of cities and landscape, art history, and nature studies. Through my research I am trying to understand how humans perceive and interpret the world around them. While I am reading and reflecting, my hands are moving and I am making objects. From the art objects I come to new conclusions about the research, and this process often alters how I am thinking, which in turn affects my research subjects. You could say that my practice is discursive: an ongoing feedback loop of ideas and objects reacting against one another.

For the past several years I have been working on a world-building project, Cosmogenesis. Set in the near future, Cosmogenesis is told through the perspective of an archivist making thier way through the ephemera of legendary twenty-first century trans-dimensional travel cults. Each object in the archive is part of a coded system that reveals secret methods of travel through parallel universes. Travel between parallel universes is tightly regulated by governmental agencies that want to prevent inter-dimensional smuggling. Members of the travel cults move freely and must hide their activities and methods for moving their bodies through dimensions, or they run the risk of capture. The archive is comprised of photographs, videos, sculptures, found objects, and ephemera.